![]() Originally posted by RetroBlast:As someone who owns a number of real pinball machines (including AFM and CV, which are in FX3) - the physics in FX3 are better in some ways, and much worse in others. And there's nothing we can do about that now, except pulling out the 360, like I said in the OP.Īnd ain't it just like every hater to think himself a true player. I just feel it's a shame that you aren't able to experience the old one enough to know what I'm talking about. It's not the same thing, but I can see how you might get them confused.ĭon't get me wrong, I'm happy that you're able to enjoy the new platform the way so many of us enjoyed the old one. So, no the new format is not more realistic, just more random. I get that real machines have variations too, but one of the joys of real physics is it's consistency. Now, those sinkholes fire the ball at all sorta speeds to which no perceivable indicator is given ahead of time. ![]() Which you could learn to couch the way others are saying. You prolly just didn't get to play enough Fx2 to appreciate it, but it wasn't baby pinball, it was consistent physics. They were pretty much consistent unless obvious complications affected them, which if you were good, you could learn to see coming. Sure, there were sometimes subtle things that caused that not to be the case, but you could always see them coming, because of how the sinkhole spun differently. Like on Epic Quest, the ball typically (aside from multiball mode complications) got shot out of the mission hole the same way most of the time. I just mean there was a consistency to how the machines worked in Fx2 that isn't the anymore. What you really miss is "baby mode" physics. ![]() Originally posted by spyrescaa:"Controlled" is the antithesis of real pinball physics.
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